Topic:Scene Graph Generation
What is Scene Graph Generation? Scene graph generation is the process of creating structured representations of scenes that capture the relationships between objects.
Papers and Code
Jul 30, 2025
Abstract:3D point cloud segmentation aims to assign semantic labels to individual points in a scene for fine-grained spatial understanding. Existing methods typically adopt data augmentation to alleviate the burden of large-scale annotation. However, most augmentation strategies only focus on local transformations or semantic recomposition, lacking the consideration of global structural dependencies within scenes. To address this limitation, we propose a graph-guided data augmentation framework with dual-level constraints for realistic 3D scene synthesis. Our method learns object relationship statistics from real-world data to construct guiding graphs for scene generation. Local-level constraints enforce geometric plausibility and semantic consistency between objects, while global-level constraints maintain the topological structure of the scene by aligning the generated layout with the guiding graph. Extensive experiments on indoor and outdoor datasets demonstrate that our framework generates diverse and high-quality augmented scenes, leading to consistent improvements in point cloud segmentation performance across various models.
* 15 pages, 11 figures, to be published in ACMMM 2025 Conference
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Jul 29, 2025
Abstract:We introduce Aether Weaver, a novel, integrated framework for multimodal narrative co-generation that overcomes limitations of sequential text-to-visual pipelines. Our system concurrently synthesizes textual narratives, dynamic scene graph representations, visual scenes, and affective soundscapes, driven by a tightly integrated, co-generation mechanism. At its core, the Narrator, a large language model, generates narrative text and multimodal prompts, while the Director acts as a dynamic scene graph manager, and analyzes the text to build and maintain a structured representation of the story's world, ensuring spatio-temporal and relational consistency for visual rendering and subsequent narrative generation. Additionally, a Narrative Arc Controller guides the high-level story structure, influencing multimodal affective consistency, further complemented by an Affective Tone Mapper that ensures congruent emotional expression across all modalities. Through qualitative evaluations on a diverse set of narrative prompts encompassing various genres, we demonstrate that Aether Weaver significantly enhances narrative depth, visual fidelity, and emotional resonance compared to cascaded baseline approaches. This integrated framework provides a robust platform for rapid creative prototyping and immersive storytelling experiences.
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Jul 30, 2025
Abstract:LiDAR scene generation is critical for mitigating real-world LiDAR data collection costs and enhancing the robustness of downstream perception tasks in autonomous driving. However, existing methods commonly struggle to capture geometric realism and global topological consistency. Recent LiDAR Diffusion Models (LiDMs) predominantly embed LiDAR points into the latent space for improved generation efficiency, which limits their interpretable ability to model detailed geometric structures and preserve global topological consistency. To address these challenges, we propose TopoLiDM, a novel framework that integrates graph neural networks (GNNs) with diffusion models under topological regularization for high-fidelity LiDAR generation. Our approach first trains a topological-preserving VAE to extract latent graph representations by graph construction and multiple graph convolutional layers. Then we freeze the VAE and generate novel latent topological graphs through the latent diffusion models. We also introduce 0-dimensional persistent homology (PH) constraints, ensuring the generated LiDAR scenes adhere to real-world global topological structures. Extensive experiments on the KITTI-360 dataset demonstrate TopoLiDM's superiority over state-of-the-art methods, achieving improvements of 22.6% lower Frechet Range Image Distance (FRID) and 9.2% lower Minimum Matching Distance (MMD). Notably, our model also enables fast generation speed with an average inference time of 1.68 samples/s, showcasing its scalability for real-world applications. We will release the related codes at https://github.com/IRMVLab/TopoLiDM.
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Jul 28, 2025
Abstract:Retrieval-Augmented Generation (RAG) enhances language model generation by retrieving relevant information from external knowledge bases. However, conventional RAG methods face the issue of missing multimodal information. Multimodal RAG methods address this by fusing images and text through mapping them into a shared embedding space, but they fail to capture the structure of knowledge and logical chains between modalities. Moreover, they also require large-scale training for specific tasks, resulting in limited generalizing ability. To address these limitations, we propose MMGraphRAG, which refines visual content through scene graphs and constructs a multimodal knowledge graph (MMKG) in conjunction with text-based KG. It employs spectral clustering to achieve cross-modal entity linking and retrieves context along reasoning paths to guide the generative process. Experimental results show that MMGraphRAG achieves state-of-the-art performance on the DocBench and MMLongBench datasets, demonstrating strong domain adaptability and clear reasoning paths.
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Jul 28, 2025
Abstract:The unification of disparate maps is crucial for enabling scalable robot operation across multiple sessions and collaborative multi-robot scenarios. However, achieving a unified map robust to sensor modalities and dynamic environments remains a challenging problem. Variations in LiDAR types and dynamic elements lead to differences in point cloud distribution and scene consistency, hindering reliable descriptor generation and loop closure detection essential for accurate map alignment. To address these challenges, this paper presents Uni-Mapper, a dynamic-aware 3D point cloud map merging framework for multi-modal LiDAR systems. It comprises dynamic object removal, dynamic-aware loop closure, and multi-modal LiDAR map merging modules. A voxel-wise free space hash map is built in a coarse-to-fine manner to identify and reject dynamic objects via temporal occupancy inconsistencies. The removal module is integrated with a LiDAR global descriptor, which encodes preserved static local features to ensure robust place recognition in dynamic environments. In the final stage, multiple pose graph optimizations are conducted for both intra-session and inter-map loop closures. We adopt a centralized anchor-node strategy to mitigate intra-session drift errors during map merging. In the final stage, centralized anchor-node-based pose graph optimization is performed to address intra- and inter-map loop closures for globally consistent map merging. Our framework is evaluated on diverse real-world datasets with dynamic objects and heterogeneous LiDARs, showing superior performance in loop detection across sensor modalities, robust mapping in dynamic environments, and accurate multi-map alignment over existing methods. Project Page: https://sparolab.github.io/research/uni_mapper.
* 18 pages, 14 figures
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Jul 15, 2025
Abstract:In robotics, the effective integration of environmental data into actionable knowledge remains a significant challenge due to the variety and incompatibility of data formats commonly used in scene descriptions, such as MJCF, URDF, and SDF. This paper presents a novel approach that addresses these challenges by developing a unified scene graph model that standardizes these varied formats into the Universal Scene Description (USD) format. This standardization facilitates the integration of these scene graphs with robot ontologies through semantic reporting, enabling the translation of complex environmental data into actionable knowledge essential for cognitive robotic control. We evaluated our approach by converting procedural 3D environments into USD format, which is then annotated semantically and translated into a knowledge graph to effectively answer competency questions, demonstrating its utility for real-time robotic decision-making. Additionally, we developed a web-based visualization tool to support the semantic mapping process, providing users with an intuitive interface to manage the 3D environment.
* 8 pages, 7 figures, IEEE/RSJ International Conference on Intelligent
Robots and Systems (IROS2025)
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Jun 26, 2025
Abstract:2D scene graphs provide a structural and explainable framework for scene understanding. However, current work still struggles with the lack of accurate scene graph data. To overcome this data bottleneck, we present CoPa-SG, a synthetic scene graph dataset with highly precise ground truth and exhaustive relation annotations between all objects. Moreover, we introduce parametric and proto-relations, two new fundamental concepts for scene graphs. The former provides a much more fine-grained representation than its traditional counterpart by enriching relations with additional parameters such as angles or distances. The latter encodes hypothetical relations in a scene graph and describes how relations would form if new objects are placed in the scene. Using CoPa-SG, we compare the performance of various scene graph generation models. We demonstrate how our new relation types can be integrated in downstream applications to enhance planning and reasoning capabilities.
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Jun 24, 2025
Abstract:When humans and robotic agents coexist in an environment, scene understanding becomes crucial for the agents to carry out various downstream tasks like navigation and planning. Hence, an agent must be capable of localizing and identifying actions performed by the human. Current research lacks reliable datasets for performing scene understanding within indoor environments where humans are also a part of the scene. Scene Graphs enable us to generate a structured representation of a scene or an image to perform visual scene understanding. To tackle this, we present HOIverse a synthetic dataset at the intersection of scene graph and human-object interaction, consisting of accurate and dense relationship ground truths between humans and surrounding objects along with corresponding RGB images, segmentation masks, depth images and human keypoints. We compute parametric relations between various pairs of objects and human-object pairs, resulting in an accurate and unambiguous relation definitions. In addition, we benchmark our dataset on state-of-the-art scene graph generation models to predict parametric relations and human-object interactions. Through this dataset, we aim to accelerate research in the field of scene understanding involving people.
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Jul 02, 2025
Abstract:We introduce RoboBrain 2.0, our latest generation of embodied vision-language foundation models, designed to unify perception, reasoning, and planning for complex embodied tasks in physical environments. It comes in two variants: a lightweight 7B model and a full-scale 32B model, featuring a heterogeneous architecture with a vision encoder and a language model. Despite its compact size, RoboBrain 2.0 achieves strong performance across a wide spectrum of embodied reasoning tasks. On both spatial and temporal benchmarks, the 32B variant achieves leading results, surpassing prior open-source and proprietary models. In particular, it supports key real-world embodied AI capabilities, including spatial understanding (e.g., affordance prediction, spatial referring, trajectory forecasting) and temporal decision-making (e.g., closed-loop interaction, multi-agent long-horizon planning, and scene graph updating). This report details the model architecture, data construction, multi-stage training strategies, infrastructure and practical applications. We hope RoboBrain 2.0 advances embodied AI research and serves as a practical step toward building generalist embodied agents. The code, checkpoint and benchmark are available at https://superrobobrain.github.io.
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Jun 24, 2025
Abstract:Understanding medical ultrasound imaging remains a long-standing challenge due to significant visual variability caused by differences in imaging and acquisition parameters. Recent advancements in large language models (LLMs) have been used to automatically generate terminology-rich summaries orientated to clinicians with sufficient physiological knowledge. Nevertheless, the increasing demand for improved ultrasound interpretability and basic scanning guidance among non-expert users, e.g., in point-of-care settings, has not yet been explored. In this study, we first introduce the scene graph (SG) for ultrasound images to explain image content to ordinary and provide guidance for ultrasound scanning. The ultrasound SG is first computed using a transformer-based one-stage method, eliminating the need for explicit object detection. To generate a graspable image explanation for ordinary, the user query is then used to further refine the abstract SG representation through LLMs. Additionally, the predicted SG is explored for its potential in guiding ultrasound scanning toward missing anatomies within the current imaging view, assisting ordinary users in achieving more standardized and complete anatomical exploration. The effectiveness of this SG-based image explanation and scanning guidance has been validated on images from the left and right neck regions, including the carotid and thyroid, across five volunteers. The results demonstrate the potential of the method to maximally democratize ultrasound by enhancing its interpretability and usability for ordinaries.
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